I'm a 3D generalist with 5+ years of experience working on a variety of projects. I'm able to do hard-surface modelling, sculpting, retopology, materials (both hand-painted and PBR) and basic animations. I prefer to work on stylized assets, but I'm able to create realistic models as well. I use Blender, Krita and Substance Painter in my workflow.
As a QA tester I was responsible for evaluating renders of glasses created in Blender and ensuring that the frames were consistent with internal standards and client expectations.